The Games End of Year Showcase and Competition (EoYS) 2022
We celebrated the successful completion of our Games’ degrees academic year with a Games Showcase and Competition on Thursday 19th May, from 18:30-20:30 at Cantor Building and organised by the Games and Artificial Intelligence Subject Group at the Department of Computing. At this traditional show, programmers, artists and designers from each year of our Games’ courses have the opportunity to demonstrate their project work and our excellent judges select the best ones on the night. The work that our students do by collaborating with the Design and Art students is a fantastic example of the Hallam model in action.
We are proud to have strong connections with the Games’ industry, where we have excellent alumni working. Judges from companies such as Sumo Digital and Twinkl came along on the night to judge, advise and present the prizes.
Friends and family are always invited and it is an excellent gathering to see all the amazing level of technical work our students produce every year!
The work is judged by level of study (L4, L5 or L6) and the individual projects (Final Year Projects and MSc dissertations) and we showcase the synergy of diverse projects where programmers, artists and designers work together.
In 2022, we finally managed to have our EoYS in person and it was an amazing celebration where we could meet all our students in the Games’ labs at Cantor and welcome friends and families to support their loved one’s achievement.
It was a tough competition as our Games’ students were keen to participate!
Here are the winners:
Level 4: Into the Light
(George Allsop-Heyes, Sam Crookes, Aaron Joy, David Corker) |
Level 5: TA Rail Shooter
(Charlie Richardson, Melissa Shore, Brandon Hayes, Nathan Smith) |
Level 6: Labyrinth
(Casey Kenny, Josh Long, Shoaib Ramzan, Chae Taylor, Owen Cooke) |
Individual Project: Elliott Rodel |
BA Games Art: Emma Wild | BA Games Design: Grzegorz Szargot |
We had an amazing evening, full of joy, lively conversations and excitement!
All guests were fully immersed in talking to the students about their gaming projects and trying out their games. Some even brought their families, with children and parents equally immersed in playing the games. So much so that the cookies ran out early and we couldn’t get the guests away from the labs and into the awards ceremony which we also had to move into a bigger venue.
Our judges were all blown away with the quality of the work on display. It was quite clear that this was largely due to the innovative approach applied by the Games subject group to their project-based learning teaching. This approach along with the expert guidance and tutoring provided by staff allows students to immerse themselves in Games development, often working in cross-departmental and cross-college teams involving Game artists and designers.
We cannot thank enough the academics who supported each category (BSc CS4Games L4: Andrew Hamilton; L5: Jing Wang; L6: Luke Melville; Individual Projects: Márjory Da Costa-Abreu; and BA Games Design: Adam Shepherd). All the judges who took some time from their day to come to Cantor, talk with the students and give important feedback and, last but not least, to Penny Collier, Mark Featherstone, and Luke Melville who looked after the judges and the logistics of the event!
Hope to see you all next year!